2031 Augmented Reality Market: Analyzing Size, Share, and Trends

Meticulous Research®, a leading global market research firm, has published a detailed report titled, “Augmented Reality Market by Offering (Smart Glasses, Headsets), Type, Application (Training & Learning, Gaming, Promotion & Advertising), End User (Retail & E-commerce, Media & Entertainment, Healthcare, Travel & Tourism), and Geography—Global Forecast to 2031.”

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As per the findings of this latest report, the global augmented reality (AR) market is projected to attain a valuation of $210.1 billion by 2031, growing at an impressive CAGR of 34.9% from 2024 to 2031. The market's expansion is significantly driven by various factors, including heightened government initiatives for AR integration, a rising demand for AR applications in the retail and e-commerce sectors, and an increasing uptake of AR technologies in healthcare. However, challenges such as privacy and security concerns and the high costs of AR hardware are expected to hinder market growth.

In addition, advancements in 5G technology and emerging opportunities in the travel and tourism sectors are anticipated to provide a substantial boost to market growth. On the other hand, the ongoing shortage of skilled professionals remains a critical challenge for the industry.

The report categorizes the global augmented reality market based on offerings (hardware, platform, services), types (marker-based AR, marker-less AR), applications (gaming, training & learning, promotion & advertising, etc.), and end-use industries (media & entertainment, healthcare, retail, and others). It also evaluates the competitive landscape at both regional and country levels.

Offering Segment: Hardware Continues to Lead

In terms of offerings, the AR market is segmented into hardware, platform, and services. The hardware segment is projected to dominate the market in 2024, accounting for more than 55% of the total market share. This substantial share can be attributed to the increased adoption of AR devices in the entertainment industry, a rise in smartphone sales equipped with AR capabilities, and ongoing innovations in AR smart glasses by key market players.

Industry leaders, such as Apple Inc., are at the forefront of this segment, as evidenced by the launch of the Apple Vision Pro AR headset in June 2023. This cutting-edge device incorporates eye tracking and gesture controls, significantly enhancing user experience and showcasing the potential of AR in various applications.

Moreover, the hardware segment is expected to register the highest CAGR during the forecast period due to continuous technological advancements and increasing consumer demand for immersive AR experiences.

Type Segment: Marker-Based AR Gains Traction

The AR market is further classified into marker-based AR and marker-less AR. In 2024, the marker-based AR segment is anticipated to capture a significant share of the market. This trend is largely driven by the rising sales of smartphones featuring AR capabilities and advancements in navigation systems that utilize AR for remote assistance in sectors such as automotive and tourism. The growing demand for location-based services is propelling the growth of this segment.

Additionally, the marker-based AR segment is expected to record the highest CAGR throughout the forecast period, bolstered by innovations in computer vision technologies and an expanding array of applications across diverse industries.

Application Segment: Gaming Takes Center Stage

Within the application segment, the AR market encompasses various areas, including gaming, training & learning, promotion & advertising, and others. The gaming segment is projected to lead the market in 2024, accounting for over 33% of the global AR market. The burgeoning popularity of AR gaming and the increasing adoption of AR-enabled devices are significant factors driving this growth.

On the other hand, the promotion & advertising segment is expected to achieve the fastest growth during the forecast period. As brands increasingly recognize the value of immersive AR experiences in marketing strategies, investments in AR-driven advertising campaigns are on the rise. This segment's growth is propelled by the ability of AR to create engaging and interactive content, enhancing brand visibility and consumer engagement.

End-Use Industry: Media & Entertainment Leads the Charge

When analyzing end-use industries, the AR market includes sectors such as media & entertainment, healthcare, retail, industrial manufacturing, and more. In 2024, the media & entertainment segment is expected to capture the largest share of over 25% of the global AR market. The growing demand for AR applications in gaming and immersive media experiences is a driving force behind this sector's expansion.

Conversely, the healthcare segment is projected to register the highest CAGR during the forecast period. The increasing utilization of AR for medical training, surgical assistance, and patient engagement is becoming more prevalent, supported by government initiatives and significant investments in healthcare technologies. Continuous innovations in AR solutions are aimed at improving training methodologies and enhancing patient outcomes.

Geography: North America Maintains Leadership

Geographically, the AR market is divided into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, North America is anticipated to hold the largest share of the global AR market, accounting for over 40%. This dominance is due to a robust focus on technological advancements, considerable investments in digital infrastructure, and the presence of major AR technology players in the region.

Innovative applications, such as the Los Angeles Rams leveraging ARound technology for enhanced fan engagement during NFL games, exemplify the region's commitment to integrating AR into everyday experiences.

In contrast, the Asia-Pacific region is projected to experience the highest growth rate, with an expected CAGR of 37.5%. This growth is driven by substantial investments in AR technology from countries like China, Japan, South Korea, and India. Recent launches, such as the Xiaomi Wireless AR Glass, featuring adaptive display technology, highlight the growing demand for AR solutions within the consumer electronics sector.

To gain more insights into the market with a detailed table of content and figures, click here:https://www.meticulousresearch.com/product/augmented-reality-market-1223

Key Players:

The key players operating in the global augmented reality market are Google LLC (U.S.), PTC, Inc. (U.S.), Seiko Epson Corporation (Japan), Microsoft Corporation (U.S.), Samsung Electronics Co., Ltd. (South Korea), Apple Inc. (U.S.), NVIDIA Corporation (U.S.), Qualcomm Technologies, Inc. (U.S.), Magic Leap, Inc. (U.S.), Vuzix Corporation (U.S.), Lenovo (China), Sony Corporation (Japan), Meta Platform, Inc. (U.S.), Snap Inc. (U.S.), and MAD Gaze (China).

Key Questions Answered in the Report:

  • What are the high-growth market segments in terms of offering, type, application, and end-use industry?
  • What is the historical market size for the global augmented reality market?
  • What are the market forecasts and estimates for 2024–2031?
  • What are the major drivers, restraints, opportunities, challenges, and trends in the global augmented reality market?
  • Who are the major players in the global augmented reality market, and what are their market shares?
  • What is the competitive landscape like?
  • What are the recent developments in the global augmented reality market?
  • What are the different strategies adopted by major market players?
  • What are the trends and high-growth countries?
  • Who are the emerging players in the global augmented reality market, and how do they compete with other players?

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Augmented Reality Technology, AR Glasses, Augmented Reality Headsets, Augmented Reality Platform, Augmented Reality Solutions, Information and Communications, Technology, ICT
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